01 / Motion and consequence
Physical action and interaction
Make the movement change the scene.
Sora 2 was designed to depict physical interactions more faithfully than the original Sora. A useful action has a consequence: skateboard wheels meet wet concrete, a small spray lifts, and the rider bends their knees to absorb the landing. Describe that cause and response as a short sequence, with one camera move that keeps the subject readable.
Keep the action grounded in contact, weight, and the surrounding environment.







