cloud grand prix final brings its concept to life through expressive 2D character animation and illustrated storytelling. It feels focused from start to finish.
Create and deliver a finished 15-second high-speed animated short titled “Cloud Grand Prix,” using the uploaded illustration as the strict style, character and world reference.
MANDATORY MODEL: Use Seedance 2.0 only — exact Seedance 2.0 reference/image-to-video model. Do not substitute another video model.
OUTPUT: exactly 15 seconds, 16:9 horizontal, 1280×720 or higher, 24fps or higher, synchronized stereo audio, one final MP4. Remove all screenshot UI, rounded black frame, expand/refresh icons and interface elements. No subtitles, logos, watermark, or newly generated readable text. Preserve the existing cloud-letter motif only as a decorative cloud shape, not as newly written typography.
STYLE LOCK: Preserve the illustration’s exuberant hand-drawn cartoon style: bright turquoise sky, thick loose purple/black outlines, fluffy white-and-lavender clouds, candy-colored mountains, glossy balloon creatures, quirky faces, checkerboard flags, rockets, paper planes and tiny satellites. Keep the playful marker/ink texture and irregular handmade shapes. Animate as energetic 2D/2.5D illustration; never convert to photorealism, polished CGI, generic anime, vector-flat corporate art or plastic 3D.
CONCEPT: The annual Cloud Grand Prix begins. A tiny blue-clad rider and their small companion race a red paper-plane cloudboard across an impossible sky course while rockets, balloon racers and living mountains compete. A giant cloud wave threatens the race, but the goggle-wearing green mountain launches them over it for a spectacular finish. Fast, joyful, competitive and triumphant.
15-SECOND STORYBOARD:
0.0–1.5s — STARTING GUN: Extreme close-up on the yellow referee in black sunglasses. He snaps both checkerboard flags downward. Camera crash-zooms past him as the red paper-plane cloudboard launches from the cloud bank, carrying the blue-clad rider and tiny companion. Rocket, satellites and balloon racers accelerate simultaneously.
1.5–4.5s — FIRST SPRINT: Low tracking camera races beside the paper-plane board through cloud gates. The green goggle-wearing mountain leans into frame, blows a powerful puff of wind, and gives the board a speed boost. Checkerboard flags whip backward, cloud vapor forms long speed trails, and rival balloon creatures bounce alongside.
4.5–7.8s — OBSTACLE COURSE: The racers weave between candy-cane peaks, a looping rocket trail and floating satellites. Camera banks with the board, dives under a cloud arch, then rolls 120 degrees while keeping the rider readable. A purple balloon rival briefly takes the lead; the tiny companion points toward a narrow shortcut.
7.8–11.3s — CLOUD WAVE CLIMAX: A massive curling cloud avalanche rises ahead like a white ocean wave. Brief 0.35-second anticipation as all racers react. The living green mountain compresses like a spring and catapults the red board upward. Camera follows in a steep vertical rush; the board pierces the wave, exploding it into fluffy cloud rings, snow stars and rainbow vapor.
11.3–15.0s — FINISH: The board dives through a checkerboard ribbon suspended between two cloud towers. The yellow referee swings the flags, balloon racers tumble joyfully across the finish, rocket paints a bright arc in the turquoise sky. Camera performs a fast orbit around the winning rider, then pulls wide as the clouds curl into a giant trophy/crown silhouette. Hold the jubilant final tableau for the last 0.6 second.
CAMERA / PACING: Immediate motion in the first half-second. Crash zoom → low side tracking → banking obstacle chase → vertical cloud-wave launch → finish-line orbit and wide reveal. Strong speed ramps, readable trajectories and clean screen direction. Major event every 1.5–3 seconds. Avoid static display, random montage, excessive shake, uninterrupted blur or confusing camera flips.
ANIMATION PHYSICS: Clouds compress, stretch and burst like soft illustrated foam while retaining drawn outlines; paper plane flexes at folds; flags ripple; balloons squash and bounce; mountain reacts through simple facial motion; rocket trails curl as hand-drawn ribbons. Keep all characters recognizable and stable. No extra limbs, face drift, melted clouds, duplicate racers, disappearing board, rider morphing, random text, line flicker or change of art style.
COLOR / LIGHT: Bright daytime only. Saturated turquoise, clean white, lavender shadows, lime green, hot pink, orange, red and checkerboard black-and-white. Cheerful high-key lighting with no dark grade, night, storm, gray fog, heavy shadows, muddy colors or horror mood.
AUDIO: Sound on. Up-tempo surf-rock/cartoon racing score with drums, brass stabs, handclaps and playful synth accents. Synchronize flag snap, launch whoosh, wind boost, balloon squeaks, paper-plane flutter, rocket pass, cloud impacts, spring launch, cloud-wave burst and finish bell. Brief music drop before the cloud-wave jump, then full climax at the finish. No dialogue or lyrics.
AUTONOMOUS EXECUTION: Do not ask questions. Cleanly expand the reference, remove UI, generate with Seedance 2.0, QA character/style consistency and motion clarity, then deliver the final_video asset.