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How to Make a Launch Trailer: 6 Steps (2026)

Lan He avatarLan He
·Last updated Sep 10, 2026
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How to Make a Launch Trailer: 6 Steps (2026)
Summary

Covers six steps from the cold open through delivering a launch trailer to storefronts and video platforms. Step 1 explains the cold open, which is what separates a trailer from an introduction video. Step 2 covers the escalation structure that trailers run on: three rising beats and a hard stop. Step 3 explains cutting to music rather than laying music under a cut, which is the single biggest quality difference in this format. Step 5 covers the date card and why it holds longer than feels comfortable. Step 6 walks through storefront specs for games and film platforms. Includes the difference from a teaser and a launch video, aspect ratios, and five mistakes that make a launch trailer read as a corporate video.

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How to Make a Launch Trailer

UPDATED: 2026-08-16 By Lan He, Senior Video Producer at Pexo

Making a launch trailer takes six steps: open cold, build three rising beats, cut to the music, produce the footage, hold the date card, then deliver to platform specs. A launch trailer takes about 25 minutes to produce.

Quick Version: How to Make a Launch Trailer

  1. Open cold, inside a moment, with no setup.
  2. Build three rising beats and a hard stop.
  3. Choose the track first and cut onto its structure.
  4. Produce footage that performs rather than explains.
  5. Hold the date card longer than feels comfortable.
  6. Deliver 16:9 to storefronts, recut 9:16 for social.

How to Make a Launch Trailer Step by Step

Step 1: Open cold

Start inside a moment. No logo, no title card, no line of narration setting up what you are about to see. The viewer should need a second to work out what they are watching, and that second is attention no introduction can buy.

This is the clearest structural line between a trailer and a launch video. A launch video establishes context because it is explaining something. A trailer withholds context because it is performing, and the questions the opening raises are what carry the viewer into the second beat.

A hand-drawn card row with one card circled and hatched, three plain cards beside it

Step 2: Build three rising beats

Trailers run on escalation. Three beats, each raising the stakes or the scale of what came before, then a hard stop before the date. More than three and the rises stop registering; fewer and it reads as a montage.

Decide what escalates before cutting anything: scale of the world, intensity of the action, emotional pressure on a character, density of the cutting itself. Picking one and committing is what makes the structure legible. Keep the whole thing to sixty to ninety seconds, since past that the escalation flattens no matter how good the material is.

A hand-drawn rising step diagram with three beats and a stop

Step 3: Cut to the music

Choose the track before the edit and build onto its structure: beats on its rises, the hard stop on its drop, the date card in the space after it.

Laying music under a finished cut produces something that is nearly in time, and nearly in time reads worse than obviously out of time because the viewer feels the mismatch without identifying it. This single decision is the biggest quality difference between trailers that work and trailers that do not, and it costs nothing to get right if you make it first.

A hand-drawn waveform with cut markers aligned to its rises

Step 4: Produce footage that performs

Every shot should do something rather than show something. A held frame of a product is an introduction; a hand slamming down on it is a beat. For games and films the footage exists, but rarely in the shape a trailer needs.

Pexo's text-to-video workflow generates the connective and atmospheric shots that a trailer needs and a build rarely has, and image-to-video animates key art into moving frames. Skip narration: trailers carry meaning through image, sound and cutting, and a voice explaining what you are seeing is the clearest sign a corporate video has been dressed as a trailer.

A hand-drawn split screen: a key art frame on the left, a chat interface generating video on the right

Step 5: Hold the date card

Two to three seconds, which will feel too long while you are editing and is correct. The date is the one piece of information the entire trailer exists to deliver, and a date flashed for half a second is a date nobody retains.

Give it silence or a single sustained note rather than continuing the track underneath. The stop before it is what makes it land. Add the platform logos and the storefront name here if the release depends on them, since this is the only moment a viewer is looking for practical information.

A hand-drawn end card with a date held and a silent beat marked

Step 6: Deliver to platform specs

Storefronts have their own requirements and they are not suggestions: Steam, console storefronts, App Store and the film platforms each specify duration, resolution and sometimes what may appear in the first frames. Check the current spec for each before final export rather than after a rejection.

Export 16:9 at 1080p or higher as the master. Cut a separate 9:16 for social rather than cropping, because trailer framing is deliberate and a crop destroys it. Pexo exports every ratio from one project, and a 30-second cutdown built as its own edit performs better than the 90 trimmed.

A hand-drawn export dialog with storefront, social and cutdown options

How to Make a Launch Trailer with Pexo

The six steps above work with any tool. Pexo handles steps 4 and 6 in a single conversation, which is where the connective shots a trailer needs come from.

Open the launch trailer page and describe the piece: "A 75-second launch trailer, cold open on a lantern going out in a flooded corridor, three escalating beats ending on a wide of the drowned city, hard stop at 68 seconds, date card held three seconds in silence, low strings building to percussion." Pexo generates the scenes, composes the score, and exports each ratio.

Pexo create page for launch trailers showing the description box and preset chips

Ask for the 30-second cutdown in the same conversation and Pexo builds it as its own structure rather than trimming the long version.

For related formats, the teaser trailer page covers the earlier withholding piece and movie trailer covers narrative releases.

5 Mistakes That Make a Launch Trailer Read as a Corporate Video

1. Opening with a logo. It sets up context, and context is the thing a trailer withholds on purpose.

2. Narration explaining the images. Trailers carry meaning through image, sound and cutting.

3. Music laid under a finished cut. Nearly in time reads worse than obviously out of time.

4. More than three escalating beats. After three the rises stop registering and it becomes a montage.

5. Flashing the date. It is the one thing the trailer exists to deliver. Hold it three seconds in silence.

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Frequently Asked Questions (FAQ)

What is a launch trailer?

A launch trailer marks a release, usually for a game, film or major creative product. It borrows film-trailer structure rather than explainer structure: a cold open, escalating beats cut to music, and a date card.

How is it different from a launch video?

A launch video introduces and explains, often with narration and features. A trailer performs. It shows rather than tells, runs on rhythm rather than argument, and ends on a date instead of a call to action.

How long should a launch trailer be?

Sixty to ninety seconds for a full trailer, thirty for a cutdown. Past ninety seconds the escalation flattens, because there are only so many times you can raise the stakes before a viewer stops registering it.

What is a cold open?

Starting inside a moment with no setup: no logo, no title card, no establishing narration. It works because the viewer has to lean in to work out what they are watching, which is attention you cannot buy with an introduction.

Should it have narration?

Usually not. Trailers carry meaning through image, sound and cutting. Narration explaining what you are seeing is the clearest sign a corporate video has been dressed as a trailer.

How do I cut to music?

Choose the track first and build the edit onto its structure, placing your beats on its rises and your hard stop on its drop. Laying music under a finished cut produces something that is nearly in time, which reads worse than being obviously out of time.

How long should the date card hold?

Two to three seconds, longer than feels comfortable in the edit. It is the one piece of information the whole trailer exists to deliver, and a date flashed for half a second is a date nobody retains.

Is it different from a teaser trailer?

Yes. A teaser withholds and runs early, often before there is much to show. A launch trailer arrives at release and is allowed to show the good material, because there is nothing left to protect.

What aspect ratio should it use?

Use 16:9 as the master, since storefronts and video platforms expect landscape. Cut a separate 9:16 for social rather than cropping, because trailer framing is deliberate and crops destroy it.

Lan He avatar
Lan He

Meet Lan, Senior Video Producer at Pexo, with over a decade of experience turning complex creative workflows into steps anyone can follow. A hands-on video editor and motion designer, he has taught thousands of creators how to ship video without the overwhelm, and he puts dozens of creative tools through real production work each year to see which ones actually hold up. At Pexo, he writes both step-by-step tutorials and best-of tool roundups, screen-recording each workflow himself and ranking tools on what they deliver in a real project rather than on their feature lists.

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