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How to Make an App Launch Video: 6 Steps (2026)

Lan He avatarLan He
·Last updated Aug 10, 2026
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How to Make an App Launch Video: 6 Steps (2026)
Summary

Covers six steps from defining the core use case through exporting an App Store ready app launch video. Step 2 explains how to script a 30 second walkthrough that shows the app solving one problem. Step 3 covers capturing clean device screens and framing them in a device mockup. Step 4 compares screen recording with AI-generated scenes for the lifestyle shots around the app. Includes App Store and Google Play video specs, aspect ratios by placement, music and caption setup, and five mistakes that sink an app launch. 9 frequently asked questions cover preview video rules, length, and pre-launch teasers.

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How to Make an App Launch Video

UPDATED: 2026-08-05 By Lan He, Senior Video Producer at Pexo

Making an app launch video takes six steps: define the core use case, write a 30 second script, capture clean app screens, generate or film the surrounding scenes, add music and captions, then export to App Store and social specs. An app launch video takes about 20 minutes once the screen captures exist.

Quick Version: How to Make an App Launch Video

  1. Define the one job the app does better than the alternative.
  2. Write a script that shows that job being completed in 30 seconds.
  3. Capture clean screen recordings of the app performing that job.
  4. Generate or film the lifestyle scenes that frame the app in context.
  5. Add music, on-screen text, and captions.
  6. Export a 30-second store preview plus 9:16, 16:9, and 1:1 social cuts.

How to Make an App Launch Video Step by Step

Step 1: Define the core use case

Pick the single job the app does that makes someone download it. An app launch video that tours five features gives the viewer no reason to install. Write the job as one sentence: "It splits a restaurant bill by scanning the receipt."

Choose the moment of value alongside the job. Every app has a point where the user gets what they came for, and that moment is the video. Everything before it (sign-up, permissions, onboarding) belongs in a help center, not a launch video.

A hand-drawn card row with one card circled and hatched, three plain cards beside it

Step 2: Write the app launch script

Write a script that completes the core job within 30 seconds, roughly 60 to 75 spoken words or the equivalent in on-screen text. Structure it in three beats: the problem in one line, the app performing the job, then the install call to action.

Time it against a stopwatch before capturing anything. App Store previews are hard-capped at 30 seconds, so a script that runs 40 gets cut badly rather than trimmed cleanly. Write the store version first, then extend it for the social cut if needed.

A hand-drawn script page with a hook line, three short blocks, and a boxed call to action

Step 3: Capture clean app screens

Record the app on a real device performing the job from the script, in one continuous take per screen where possible. Use a demo account with realistic data. Empty states and placeholder text ("User 1", "Lorem ipsum") make an app look unfinished in the one place it needs to look shipped.

Turn on Do Not Disturb, set the battery above 80 percent, and clear notification badges before recording. Apple requires store preview footage captured from the app itself, so these takes are the only assets that cannot be generated.

A hand-drawn storyboard grid with six numbered device screens

Step 4: Generate the scenes around the app

Build the context shots that frame the app. A screen recording alone shows what the app does but not why it matters. A three second scene of someone using the app at a restaurant table gives the screen recording a reason to exist.

Pexo's text-to-video workflow generates these lifestyle scenes from a description, with camera movement and lighting that match the app's tone. Upload a screenshot and image-to-video conversion animates a static mockup into a moving device shot. Keep the real screen recordings for the store cut and use generated scenes for social.

A hand-drawn split screen: a phone recording on the left, a chat interface generating video on the right

Step 5: Add music and on-screen text

Add a music bed with a clear rhythm, and cut the screen transitions on the beat. App previews are watched in near silence on a store page, so the on-screen text carries the message more than the audio does.

Keep text to four or five words per card, held for at least two seconds. Place it in the upper or middle third, since store interfaces and social overlays crowd the bottom of the frame. Pexo generates captions and composes a matched score during production, so both arrive with the first cut.

A hand-drawn mixing console with three labeled channel sliders

Step 6: Export for the store and social

Export the store preview at the device resolution Apple and Google specify, in the orientation the app is designed for, under 30 seconds. Export social cuts separately: 9:16 for Reels, TikTok, and Shorts, 16:9 for YouTube and the landing page, 1:1 for feed posts.

Pexo exports all three social ratios from one project. Before submitting, play the store cut on the device family it targets and confirm the app screens are legible at actual size. Text that reads on a laptop preview often fails on a phone. Apple's App Store product page guidelines carry the current per-device specs.

A hand-drawn export dialog with three aspect ratio options labeled Store, Social, and Feed

How to Make an App Launch Video with Pexo

The six steps above work with any tool. Pexo handles steps 2 and 4 through 6 in a single conversation, leaving screen capture as the only manual step.

Open the app launch video page, upload your screen recordings or a screenshot, and describe the launch: "A 30-second launch video for a receipt-scanning bill splitter, restaurant setting, upbeat, ending on the App Store badge." Pexo writes the script, builds the surrounding scenes, scores the cut, and adds captions.

Pexo create page for app launch videos showing the description box and preset chips

Adjust any scene by describing the change in the chat, and Pexo regenerates that scene alone. The platform runs across Seedance 2.0, Kling AI, and more, routing each shot to the engine that handles it best.

For adjacent releases, the SaaS launch video page suits B2B products with a dashboard rather than a phone screen, and product launch video covers physical goods.

5 Mistakes That Sink an App Launch Video

1. Opening on the sign-up screen. Nobody downloads an app to create an account. Open on the app doing the thing.

2. Using placeholder data. Screens full of "Test User" and empty lists read as unfinished. Populate a demo account with realistic content before recording.

3. Running past 30 seconds for the store cut. Apple hard-caps app previews at 30 seconds. A 45-second edit gets truncated, usually mid-sentence.

4. Showing screens too small to read. A device mockup shrunk to a third of the frame makes the UI illegible on a phone. Fill the frame with the screen when the screen is the point.

5. Skipping captions. Store pages and social feeds both autoplay muted. A launch video that depends on narration loses most of its audience.

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Frequently Asked Questions (FAQ)

How long should an app launch video be?

Fifteen to thirty seconds for App Store and Google Play previews, thirty to sixty seconds for social and the landing page. App Store preview videos are capped at 30 seconds, so plan the store cut to that limit from the start rather than trimming a longer edit.

What are the App Store app preview video requirements?

Apple accepts app previews between 15 and 30 seconds, in portrait or landscape matching the device, at the resolution of the target device family. Footage must show actual app usage captured on device. Apple's App Store guidelines carry the current per-device resolution table.

Do I need to record my screen for an app launch video?

For the store preview, yes. Apple requires footage captured from the app itself. For social and landing page cuts, you can mix real screen recordings with AI-generated lifestyle scenes showing the app in context.

How do I show an app in a launch video without a finished build?

Use a clickable prototype or design mockups for the screen content, and generate the surrounding scenes with AI. This works for pre-launch teasers and waitlist campaigns, though the store preview still needs real app footage before submission.

What should an app launch video show first?

The problem or the result, not the login screen. Open on the moment the app delivers value. Onboarding, sign-up, and menu navigation belong in a support video, not a launch video.

Should an app launch video have narration?

Optional. Store previews often work better with on-screen text and music, since viewers browse with sound off. Social cuts benefit from a short voiceover if it adds context the visuals cannot carry alone.

What aspect ratio should an app launch video use?

Match the device for store previews: portrait for phone-first apps, landscape for tablet-first. Use 9:16 for Reels, TikTok, and Shorts, 16:9 for YouTube and the landing page embed, and 1:1 for feed posts.

How do I make an app launch video without a design team?

Capture your app screens directly, then use an AI video platform to build the surrounding scenes, transitions, music, and captions. The app footage is the only asset that has to be produced by hand.

When should I publish an app launch video?

Submit the store preview with the app build, then publish the social cut the day the app goes live. A short teaser three to seven days ahead builds a waitlist that converts on launch day.

Lan He avatar
Lan He

Meet Lan, Senior Video Producer at Pexo, with over a decade of experience turning complex creative workflows into steps anyone can follow. A hands-on video editor and motion designer, he has taught thousands of creators how to ship video without the overwhelm, and he puts dozens of creative tools through real production work each year to see which ones actually hold up. At Pexo, he writes both step-by-step tutorials and best-of tool roundups, screen-recording each workflow himself and ranking tools on what they deliver in a real project rather than on their feature lists.

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