Pexo
Home/tutorial/How to Make an App Ad: 5 Steps (2026)

How to Make an App Ad: 5 Steps (2026)

Lan He avatarLan He
·Last updated Aug 12, 2026
Summarize with:ChatGPTChatGPTPerplexityPerplexityClaudeClaudeGeminiGeminiGrokGrok
How to Make an App Ad: 5 Steps (2026)
Summary

Covers five steps from choosing the single action an app ad should drive through exporting for each placement. Step 1 explains why an app ad sells one moment rather than a feature list, and how the install-versus-engagement split changes everything downstream. Step 2 covers the first two seconds, which decide whether a paid impression becomes anything. Step 3 explains how much real interface to show and why an app ad without the app in it underperforms. Step 4 walks through producing the footage from a screenshot rather than filming a phone. Includes placement specs for App Store, Google Play and paid social, muted-playback checks, and five mistakes that waste app ad spend. 9 frequently asked questions cover length, aspect ratios, and store requirements.

Make AI videos just by chatting.

How to Make an App Ad

UPDATED: 2026-08-12 By Lan He, Senior Video Producer at Pexo

Making an app ad takes five steps: pick the one action it should drive, win the first two seconds, show the real interface doing that thing, produce the footage, then export per placement. An app ad takes about 20 minutes to produce.

Quick Version: How to Make an App Ad

  1. Pick one action: install, or re-engage an existing user.
  2. Put the problem or the payoff in the first two seconds.
  3. Show the real screen doing the one thing you promised.
  4. Produce the footage from a screenshot rather than filming a phone.
  5. Export 9:16 and 1:1, captioned, with three hook variants.

How to Make an App Ad Step by Step

Step 1: Pick the one action

Decide whether this ad is buying installs or re-engagement, because the two need different videos. An install ad speaks to someone who has never heard of the app and has to establish a problem first. A re-engagement ad speaks to someone who already installed it and stopped, so it can skip the setup entirely and lead with what is new.

Then narrow to one action inside that. "Track your spending in ten seconds" is an ad. "Everything our app can do" is a feature list, and feature lists lose money at scale because every second of runtime is paid for whether or not it moves anyone.

A hand-drawn card row with one card circled and hatched, three plain cards beside it

Step 2: Win the first two seconds

Open on the problem or the payoff, shown rather than stated. A logo, a brand sting, or a slow establishing shot all spend the only moment you reliably get, and on paid social the viewer has decided whether to keep watching before any narration finishes a sentence.

The most reliable opening is the frustrating state the app removes: the messy spreadsheet, the pile of receipts, the seventeen open tabs. It works because the viewer recognises it as their own situation before they know what is being sold to them.

A hand-drawn storyboard strip with the first two frames circled

Step 3: Show the real interface

Put the actual app on screen doing the one thing the ad promised. App ads that never show the interface underperform for an obvious reason: the viewer cannot tell what they would be installing, so the tap is a bigger leap than it needs to be.

Show one flow, not a tour. A single screen completing a single task reads as evidence; a montage cutting between eight screens reads as a design portfolio and tells the viewer nothing about whether the app solves their problem. Keep the interface legible at phone size, which usually means zooming into one region rather than showing the full screen.

A hand-drawn phone frame with one interface region enlarged

Step 4: Produce the footage

Filming a phone is the slow route and it looks like it: reflections, moire on the screen, a hand that never quite holds still. Screen recording is cleaner but gives you only the screen, with nothing around it.

Pexo's image-to-video workflow starts from a real app screenshot and animates it, so the interface stays genuinely yours while the motion is built rather than filmed. Text-to-video generates the surrounding context from a description, which is where the problem state and the person having it come from.

A hand-drawn split screen: a phone screenshot on the left, a chat interface generating video on the right

Step 5: Export per placement, with hook variants

Export 9:16 for Reels, TikTok, Shorts and store placements, plus 1:1 for feeds. App advertising is almost entirely vertical, so landscape is rarely worth the render. Pexo exports every ratio from one project.

Burn in captions and check the ad muted, since most paid social plays without sound and an ad whose promise is only spoken is an ad most people never hear. Then produce three to five variants that differ only in the opening two seconds: hook is the single variable that moves cost per install most, and testing it beats producing five unrelated concepts. Store placements have their own rules that change, so check current App Store and Google Play guidelines before final export.

A hand-drawn export dialog with three hook variants listed beside two aspect ratios

How to Make an App Ad with Pexo

The five steps above work with any tool. Pexo handles steps 4 and 5 in a single conversation, and starting from a real screenshot is what keeps the ad credible.

Open the app ad page, upload a screenshot of the screen your one action happens on, and describe the ad: "A 20-second vertical app ad opening on a messy pile of receipts, cutting to the uploaded expense screen scanning one in a second, captions burned in, upbeat but not frantic, ending on an install prompt." Pexo animates the real screen, generates the surrounding scenes, and exports each ratio.

Pexo create page for app ads showing the description box and preset chips

Ask for a different opening in the chat and Pexo regenerates that scene alone, which is what makes producing five hook variants cheap enough to actually test. The platform runs across Seedance 2.0, Kling AI, and more.

For related formats, the app promo video page covers organic promotion and product ad covers physical products.

5 Mistakes That Waste App Ad Spend

1. Opening on the logo. It spends the only moment you reliably get, on the one thing nobody searched for.

2. Never showing the app. The viewer cannot tell what they would be installing, which makes the tap a bigger leap.

3. Touring every screen. A montage of eight screens is a design portfolio. One screen completing one task is evidence.

4. Relying on narration. Most paid social plays muted, so a spoken-only promise is a promise most people never hear.

5. Testing five concepts instead of five hooks. Hook moves cost per install more than concept does, and it is far cheaper to vary.

Type your thoughts here...

Pexo

Create AI videos with Pexo

Turn any idea into a publish-worthy video. One sentence is all it takes.

Frequently Asked Questions (FAQ)

What is an app ad?

An app ad is a short paid video that drives installs or re-engagement for a mobile app. Unlike an app launch video, it runs continuously against a budget, so it is judged on cost per install rather than on how well it introduces the product.

How long should an app ad be?

Fifteen to thirty seconds for paid social, and up to thirty seconds for store placements. Shorter is usually better on a cost-per-install basis, because the decision to tap happens in the first few seconds and the rest of the runtime is paid for regardless.

Should the ad show the actual app?

Yes. App ads that never show the interface consistently underperform, because the viewer cannot tell what they would be installing. Show the real screen doing the one thing the ad promises, not a montage of every screen.

What goes in the first two seconds?

The problem or the payoff, shown rather than described. A logo, a brand animation, or a slow build all spend the only moment you reliably get. Assume the viewer decides whether to keep watching before any narration lands.

What aspect ratio does an app ad need?

Use 9:16 for Reels, TikTok, Shorts and store video, since app advertising is almost entirely vertical. Add 1:1 for feed placements. Landscape is rarely worth producing for this format.

Do app stores have their own requirements?

Yes, and they differ. Apple's App Store previews must be captured from the app itself and follow strict duration rules, while Google Play's promo video is a YouTube link with far looser rules. Check current store guidelines before producing, since these change.

Should an app ad have narration?

On-screen text matters more. Most paid social plays muted, so the ad has to work with captions alone. Narration is worth adding for the sound-on minority, but never let it carry information the text does not.

How many versions should I make?

Three to five variants of the same ad, differing only in the opening two seconds. Hook is the variable that moves cost per install most, and testing it is cheaper than producing five unrelated concepts.

What is the difference from an app launch video?

A launch video introduces the app once, to an audience that already came looking. An app ad interrupts someone who was not looking, repeatedly, on a budget. That difference drives length, pacing, and how early the payoff has to arrive.

Lan He avatar
Lan He

Meet Lan, Senior Video Producer at Pexo, with over a decade of experience turning complex creative workflows into steps anyone can follow. A hands-on video editor and motion designer, he has taught thousands of creators how to ship video without the overwhelm, and he puts dozens of creative tools through real production work each year to see which ones actually hold up. At Pexo, he writes both step-by-step tutorials and best-of tool roundups, screen-recording each workflow himself and ranking tools on what they deliver in a real project rather than on their feature lists.

Pexo Recommend

How to Make a TV Commercial: 7 Steps (2026)

How to Make a TV Commercial: 7 Steps (2026)

Learn how to make a TV commercial in 7 steps. Covers the single message, standard durations, scripting to time, storyboarding, production, audio mix, and broadcast delivery.

Lan He avatarLan HeAug 12, 2026
How to Make a Product Ad: 5 Steps (2026)

How to Make a Product Ad: 5 Steps (2026)

Learn how to make a product ad in 5 steps. Covers the single benefit, the opening problem, showing the product in use, production from a photo, and export.

Lan He avatarLan HeAug 12, 2026
How to Make a Google Ad Video: 6 Steps (2026)

How to Make a Google Ad Video: 6 Steps (2026)

Learn how to make a Google ad video in 6 steps. Covers picking the format, the five-second decision, scripting to length, production, the call to action, and export.

Lan He avatarLan HeAug 12, 2026